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What does it take to make an indie game?

To put it simply it takes one or two, or maybe four people with a dream.

In this increasingly globalized world, Japanese games have become well-renowned for their characters, their stories, and their high quality. Many indie game developers have likely played and been inspired by Japanese games at some point in time. Many of these same developers have dreams to make a game that is not only on par with Japanese titles but is also enjoyed by Japanese gamers.

That kind of dream is the essence of the indie spirit.

The question then becomes how to make this dream a reality. That’s where we at GameTomo come in.

If you are an indie game developer looking to expand upon your success by releasing your game in Japan but aren’t sure how, we can help. GameTomo will create a bond of friendship between indie game developers worldwide and Japanese gamers by localizing and publicizing hit indie game titles from all around the world for the Japanese market. We at GameTomo have the technical knowledge as well as the linguistic and cultural expertise to accomplish this.

GameTomo will bring gamers together. Let us be your tomo (friend) in Japan.

Reece Scott
President and CEO
GameTomo Co., Ltd.

Meet the Team

Reece Scott
President and CEO

Reece was born in California and has resided in Florida, the Washington D.C. metro area, and in the UK in addition to Japan. He has a Bachelor’s Degree from Georgetown University in Japanese and a Master’s Degree from the University of Oxford in Modern Japanese Studies. He currently lives and works in Tokyo.

Michael Ely
Director of Development

Michael was born in America and has lived, worked and traveled all over the world. He has a Master’s Degree from Cornell University and has created movies, scripts, and stories for some of the best selling videogames of all time including Civilization 2, Sid Meier’s Alpha Centauri, Magic: the Gathering, games for Nora Roberts, James Patterson, Zynga and many more. He now lives and works in Tokyo.

Keita Shibuya
Programmer

Keita is a graduate of Hokkaido Sapporo Visual Arts College. While working at a game development company in Hokkaido for 8 years, he was involved in the production of social, arcade and consumer games. In addition to programming, he is also skilled at both VFX design and the usage of major 3D authoring tools. He is currently working on improving his English skills.

Yachiyo Mouri
Office Assistant

Yachiyo is a graduate of California State University at Stanislaus. At GameTomo she brings skills in the distribution of mobile games, both in Japan and globally. Yachiyo is interested in rakugo theatre and Japanese literature as well as classical Japanese dance. Her dream is to collaborate to build a rakugo game.